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Universal Combos

  1. Shoot (while holding a gun)
    Input method: D + J

CE_Deep

  1. Blaster (200mp)
    Input method: D + > + A ( + A + A...)
  2. Strike (15mp)
    Input method: D + v + A
  3. Leap Attack (15mp)
    Input method: D + ^ + J + A
  4. Leap Attack2 (15mp)
    Input method: Strike + J + A
  5. Dashing Strafe (30mp)
    Input method: D + > + J
  6. Skyward Slash (100mp)
    Input method: D + ^ + A
  7. Sword Demon (490mp)
    Input method: D + J + A
  8. Shadow Strike (80mp)
    Input method: D + v + A
  9. Sword Throw (120mp)
    Input method: D + A
  10. Sword Wheel (50mp)
    Input method: D + v + J

CE_John

  1. Energy Blast (15mp)
    Input method: D + > + A
  2. Heal (others) (70mp)
    Input method: D + ^ + J
  3. Energy Shield: (20mp)
    Input method: D + > + J
  4. Energy Disk: (50mp)
    Input method: D + ^ + A
  5. Heal (myself): (70mp)
    Input method: D + v + J
  6. Magical Blast (105mp)
    Input method: D + > + A
  7. Tele Disk (300mp)
    Input method: D + ^ + A
  8. Staff Bashing (200mp)
    Input method: D + v + A
  9. Electro Zap (340mp)
    Input method: D + A

CE_Henry

  1. Dragon Palm (30mp)
    Input method: D + > + A
  2. Multiple Shot (30mp)
    Input method: D + J + A ( + A + A...)
  3. Critical Shot (40mp)
    Input method: D + > + J
  4. Sonata of the Death (70mp)
    Input method: D + ^ + J
  5. Arrow Flurry (40mp + 18mp + 18mp...)
    Input method: D + v + A
  6. Jab (95mp)
    Input method: D + ^ + A
  7. Critical shot (225mp)
    Input method: D + > + J + J
  8. Arrow Rain (75mp)
    Input method: D + v + J
  9. Falcon Summoning (120mp)
    Input method: D + A

CE_Rudolf

  1. Leap Attack: (0mp)
    Input method: D + > + J
  2. Multiple Ninja Star: (20mp)
    Input method: D + > + A ( + A + A...)
  3. Transform (30mp)
    Input method: Gripping Other + D + J + A
  4. Hide (70mp)
    Input method: D + ^ + J
  5. Double (70mp)
    Input method: D + v + J
  6. Leap Attack (20mp)
    Input method: > > + J + A
  7. Blade Slash (40mp)
    Input method: > > + A + A
  8. Shuriken Throw (330mp)
    Input method: D + A
  9. Surprise Attack (20mp)
    Input method: > > + D + D
  10. Fury Cutter (400mp)
    Input method: D + v + A
  11. Whirlwind (170mp)
    Input method: D + ^ + A

LF2_Louis

  1. Thunder Punch (10mp)
    Input method: Run + A
  2. Thunder Punch (15mp)
    Input method: Run + J + A
  3. Thunder Kick (10mp)
    Input method: D + > + J
  4. Whirlwind Throw (15mp)
    Input method: D + ^ + J
  5. Phoenix Palm (30mp)
    Input method: D + > + A
  6. Transform (???mp)
    Input method: D + J + A

LF2_LouisEX

  1. Thunder Punch (10mp)
    Input method: Run + A
  2. Thunder Punch (15mp)
    Input method: Run + J + A
  3. Thunder Kick (10mp)
    Input method: D + > + J
  4. Whirlwind Throw (15mp)
    Input method: D + ^ + J
  5. Phoenix Palm (30mp)
    Input method: D + > + A

CE_Firen

  1. Fire Ball (15mp)
    Input method: D + > + A ( + A + A...)
  2. Blaze (15mp +...)
    Input method: D + > + J
  3. Inferno (30mp +...)
    Input method: D + v + J
  4. Explosion (60mp + 8hp)
    Input method: D + ^ + J
  5. Ghoulish Fire (150mp)
    Input method: D + ^ + A
  6. Rapid Foray (75mp)
    Input method: D + v + A
  7. Fire Blade (150mp)
    Input method: D + J + A
  8. Magma Boulder (200mp)
    Input method: D + A

CE_Freeze

  1. Ice Blast (20mp)
    Input method: D + > + A
  2. Summon Sword (30mp)
    Input method: D + v + J
  3. Icicle (30mp)
    Input method: D + > + J
  4. Whirlwind (60mp)
    Input method: D + ^ + J
  5. Icicle Spears (260mp)
    Input method: D + ^ + A
  6. Ice Blast (120mp)
    Input method: D + > + A
  7. Ice Palm (100mp)
    Input method: D + v + A
  8. Freezing Slash (100mp)
    Input method: D + A +
  9. Hail Storm (110mp)
    Input method: D + J + A

CE_Dennis

  1. Energy Blast (8mp)
    Input method: D + > + A ( + A + A...)
  2. Shrafe (15mp)
    Input method: D + v + A
  3. Whirlwind Kick (15mp + ...)
    Input method: D + > + J
  4. Chasing Blast (20mp)
    Input method: D + ^ + A
  5. Low-lying footwork (70 mp)(+50 +30)
    Input method: D + A + (+ + D + > + A + + + D + > + A)
  6. Tornado Kick (420mp)
    Input method: D + ^ + J
  7. Lightning Killer Kick (175mp)
    Input method: D + J + A
  8. Power Upper Blast (300mp)
    Input method: D + v + J

CE_Woody

  1. Flip Kick (0mp)
    Input method: D + ^ + A
  2. Turning Kick (10mp)
    Input method: D + v + A
  3. Teleport (10mp)
    Input method: D + ^ + J (to enemy) /
    Input method: D + + + v + + + J + (to + friend)
  4. Energy Blast (25mp)
    Input method: D + > + A
  5. Tiger Dash (40mp)
    Input method: D + > + J
  6. Flip Kick (15mp)
    Input method: D + ^ + A
  7. Mach Punch (130mp)
    Input method: D + A
  8. Energy Burst (330mp)
    Input method: D + > + A + + + D + > + A
  9. Tiger Dash (300mp)
    Input method: D + > + J

CE_Davis

  1. Leap Attack (5mp)
    Input method: D + ^ + J + A
  2. Energy Blast (8mp)
    Input method: D + > + A ( + A + A...)
  3. Shrafe (15mp)
    Input method: D + v + A
  4. Dragon Punch (45mp)
    Input method: D + ^ + A
  5. Dragon Ball (250mp)
    Input method: D + A
  6. Drunken Punch (70 mp)hp: 10
    Input method: D + > + J
  7. Sacrificial Punch (360 mp)hp: 70
    Input method: D + v + J
  8. Dragon Rage (500mp)
    Input method: D + J + A

LF2_Bandit

(none)

BanditZ

(none)

Notes

  • BanditZ has no special moves, but his powerful shield can stop nearly all ranged attacks.
  • BanditZ automatically destroys all heavy objects that he walks into - watch out for explosive crates!
  • BanditZ automatically frees all criminals he walks into.

LF2_Hunter

(none)

LF2_Knight

(none)

DragonKnight

  1. Fly (0mp)
    Input method: J + J ( + J + J...)
  2. Dive Attack (0mp)
    Input method: Fly + A
  3. Charge Attack (0mp)
    Input method: > + > + A
  4. Fire Breath (???mp)
    Input method: D + > + J

Notes

  • The author didn't document any of these moves. All of these moves were discovered by myself.
  • DragonKnight originally had a D > A attack, but I had to take it out, on account of space.
  • Because the knight is on top of the dragon, normal attacks can't hit him, though jump attacks can.
  • The knight's shield blocks many, but not all, special attacks. You will have to experiment to find ways of hitting him!

LF2_Jack

  1. Energy Blast (10mp)
    Input method: D + > + A
  2. Flash Kick (25mp)
    Input method: D + ^ + A

LF2_Mark

  1. Crash Punch (0mp)
    Input method: D + > + A (+ A)
  2. Body Attack (0mp + ...)
    Input method: D + > + J

LF2_Sorcerer

  1. Ice Blast (25mp)
    Input method: D + > + J
  2. Fire Ball (15mp)
    Input method: D + > + A ( + A + A...)
  3. Heal (others) (70mp)
    Input method: D + ^ + J
  4. Heal (myself): (70mp)
    Input method: D + v + J

LF2_Monk

  1. ShaoLin Palm (20mp)
    Input method: D + > + A

LF2_Jan

  1. Devil's Judgement (30mp)
    Input method: D + ^ + A
  2. Angel's Blessing (40mp)
    Input method: D + ^ + J

LF2_Justin

  1. Wolf Punch (15mp)
    Input method: D + v + A ( + A...)
  2. Energy Blast (15mp)
    Input method: D + > + A

LF2_Bat

  1. Speed Punch (10mp)
    Input method: D + > + J
  2. Eye Laser (25mp)
    Input method: D + > + A
  3. Summon Bats (40mp)
    Input method: D + ^ + J

DarkBatEX

  1. [Unnamed] (50mp)
    Input method: D + > + A
  2. [Unnamed] (60+15+1
  3. ..mp)
    Input method: D + > + J
  4. [Unnamed] (150mp)
    Input method: D + ^ + J

Notes

  • The author didn't name these moves.
  • Pressing J takes DarkBatEX into flying mode. Pressing D while in flying mode takes DarkBatEX back to the ground. Pressing J while in flying mode increases DarkBatEX's speed.

CE_Firzen

  1. Firzen Cannon (5mp +...)
    Input method: D + > + J
  2. Overwhelming Disaster (20mp)
    Input method: D + ^ + A ( + A + A...)
  3. Arctic Volcano (50mp)
    Input method: D + ^ + J
  4. Flying Kick (25mp)
    Input method: D + A
  5. Whirlwind (350mp)
    Input method: D + v + J
  6. Fire Blade (190mp)
    Input method: D + v + A
  7. Fire Dragon (125mp)
    Input method: D + > + A
  8. Ice Trap (125mp)
    Input method: D + J + A

LF2_Julian

  1. Soul Punch (0mp)
    Input method: Run + A
  2. Uppercut (0mp)
    Input method: D + ^ + A ( + A)
  3. Skull Blast (2mp + ...)
    Input method: D + > + A ( + A...)
  4. Mirror Image (5mp)
    Input method: D + J + A ( + J...)
  5. Big Bang (20mp)
    Input method: D + ^ + J
  6. Soul Bomb (25mp)
    Input method: D + > + J

Stickman

  1. Fly (0mp)
    Input method: J + J ( + J + J...)
  2. Burning Foot (???mp)
    Input method: D + ^ + J
  3. Enter Soul (???mp)
    Input method: D + > + J
  4. Freezing Uppercut (???mp)
    Input method: D + ^ + A
  5. Phoenix Palm (???mp)
    Input method: D + > + A

Notes

  • The author didn't state the mana cost for any of these moves.

Tera

  1. Earth Egg -- Damage 60 -- MP Cost 200 -- Key combination: D ^ A
    Draws random soil and stones from the ground and combines them into a huge boulder. The sudden increase of weight makes Tera drop the stone right away though (yeah right, sloppy code :x)
  2. Magma Rock -- Damage 80 (rock), 60 (flames), 85 (explosion) -- MP Cost 200 -- Key combination: D ^ J
    Manipulating the more potent powers of earth deep down near the center of the planet, Tera can create a rock virtually consisting of solid fire. Too bad that it is too hot to hold for even Tera, so he has to throw it far, far away as soon as he gets rock done (yeah right, sloppy code). You see, just dropping it wouldn't be wise - the air currents make the rock sprout flames, and put too much pressure on it and it will explode.
  3. Earthquake -- Damage 5 -- MP Cost 60 -- Key combination: D v A
    A sharp punch on the ground, and it will crumble like a wooden house. The thrusts of the quake throw opponents and objects far up high, though don't deal much damage.
  4. Lava Stream -- Damage 20 (each) -- MP Cost 70 -- Key combination: D v J
    An even sharpen punch, and the ground does not crumble anymore, but instead a flow of lava will stream from the hole that reaches the very depths of the planet itself, quickly burning itself out, often taking down many opponents with it.
  5. Inner Sun -- Damage 60 (flames), 85 (explosion) -- MP Cost 300 ( +16...) -5HP -- Key combination: D J A (D to stop)
    The ultimate magma-attack calls upon the inner heat power of both the planet and Tera himself, literally turning Tera into a small sun. This begins with a powerful explosion and continues to sprout solar flames into just about every direction.
  6. Terra Nemesis (SECRET HELL MOVE)
    This (so far) theoretical move summons the power of the entire solar system, raining down the very being of the surrounding planets on your opponents. It is supposed that this move is conducted from the Inner Sun technique.

Notes

  • The Terra Nemesis key combination has been discovered. It is: D J A J D > A D

Dao

  1. [Unnamed] (???mp)
    Input method: > + > + J + A
  2. [Unnamed] (???mp)
    Input method: > + > + A
  3. [Unnamed] (???mp)
    Input method: D + ^ + J
  4. [Unnamed] (???mp)
    Input method: D + v + J
  5. [Unnamed] (???mp)
    Input method: D + > + A ( + A + A ...)
  6. [Unnamed] (???mp)
    Input method: D + > + J
  7. [Unnamed] (???mp)
    Input method: D + v + A
  8. [Unnamed] (???mp)
    Input method: D + ^ + A
  9. [Unnamed] (???mp)
    Input method: D + J + A

Notes

  • The author didn't state the mana cost for any of these moves.
  • The author didn't name these moves.

Volt

  1. Electric Shock (???mp)
    Input method: D + > + A
  2. Electrode Run (???mp)
    Input method: D + > + J
  3. Volt Dance (???mp)
    Input method: D + v + A
  4. Lightning Strike (???mp)
    Input method: D + v + J
  5. Stormcloud (???mp)
    Input method: D + ^ + A
  6. Lightning Rod (???mp)
    Input method: D + ^ + J
  7. Repel Mode (???mp)
    Input method: D + J + A
  8. Repel Punch (???mp)
    Input method: D + > + A (during Repel Mode)
  9. Shocking Uppercut (???mp)
    Input method: D + ^ + A (while catching or rolling)
  10. Electric Catching (???mp)
    Input method: D + ^ + J (while catching)

Notes

  • The author didn't state the mana cost for any of these moves.
  • Volt is normally a long-ranged character, but is close-ranged when in repel mode.
  • While in repel mode, Volt deflects most ranged attacks.
  • While in repel mode, Volt automatically destroys all heavy objects that he walks into - watch out for explosive crates!
  • While in repel mode, Volt automatically frees all criminals he walks into.
  • To get out of repel mode, press DJA again. However, this takes as much mana as it takes to get into repel mode.
  • When you fall, you automatically go back to normal mode.
  • Volt cannot free criminals in normal mode, only in repel mode or by using >>A or >>JA.
  • The author has revealed that his favorite Volt combo is: AA+D>J+D+C+A+<A+DvA.

VoltR

(same as Volt)

Notes

  • VoltR is just like Volt, the only difference being that VoltR starts out in repel mode.
(C) 2007-2011 Alex Nisnevich