Starting configuration for The Hurons | All of your pieces can jump two squares in any direction that they normally move in,
but when using a jump move you must jump over a piece. Thus, a king can jump two
squares in any direction over a piece, a bishop two squares diagonally, a rook two
squares horizontally or vertically and a pawn two squares forwards into an open
square or two squares diagonally to capture a piece. First appearance: 3rd Design Competition (nonfinalist, added to official rules by committee decision).
Creator: John Fritzen Tags: Aggressive power |