American Colonies

YOU HAVE THE POWER OF MILITIA. You can summon a militia to defend your starting area.


Starting configuration for American Colonies

Once per turn, after moving you may summon a militia in your 3x5 starting area. A militia can move like a king, but may only capture diagonally, and is destroyed two turns after it is summoned. A militia may make a move outside your 3x5 area only to capture a piece.

First appearance: 3rd Design Competition (3rd place finalist).
Creator: Stephen Liu.
Tags: Defensive power 


Previous Nation: Allied Army (WWI) Main Index Enlightenment Era Index Next Nation: Ancient China


Comments

Adam (2008-01-05)

3x5 starting area? Which side is 3 and which is 5?

Adam (2008-01-05)

By the way, I know it's a rather obvious answer, but it technically should be specified somewhere. I notice that it is referred to in other powers, too. Perhaps in the main rules text you could specify this, so it would not have to be clarified in each power.

The Donkey (2008-01-07)

I think in the main rules I'll have a page describing all the different areas referred to in the game: 2x4, 3x5, 4x4, 4x4 center, etc.