The Hurons

YOU HAVE THE POWER OF AMBUSH. Your warriors are adept at attacking from unexpected directions.


Starting configuration for The Hurons

All of your pieces can jump two squares in any direction that they normally move in, but when using a jump move you must jump over a piece. Thus, a king can jump two squares in any direction over a piece, a bishop two squares diagonally, a rook two squares horizontally or vertically and a pawn two squares forwards into an open square or two squares diagonally to capture a piece.

First appearance: 3rd Design Competition (nonfinalist, added to official rules by committee decision).
Creator: John Fritzen
Tags: Aggressive power 


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Comments

Alex (2011-08-02)

Removing rule: "If you gain a piece not mentioned here it will be able to jump as per the rules above, with the exception of pieces that already make jumping moves."