Guerillas

YOU HAVE THE POWER OF SUICIDE. You can use the threat of suicide bombing to bring the world to its knees.


Starting configuration for Guerillas

At the start of the game, take 8 small square cards (2 labeled "Bomb" and 6 blank) and put one facedown under each of your pieces. The pieces with a "Bomb" card underneath them are secretly carrying a bomb.

Each turn, instead of moving, you have the option of detonating a bomb carried by one of your pieces. If you do, that piece and all pieces horizontally, vertically, and diagonally adjacent to it are removed from the game.

If a piece carrying a bomb is captured, destroyed, or removed, then the bomb doesn’t detonate. Whenever one of your pieces is captured, destroyed, or removed, you can choose whether or not to reveal the card underneath it (however, you should keep all cards removed this way and reveal them all at the end of the game to prevent cheating).

First appearance: as Terrorists in 12/5/06 (4th draft of rules).
Tags: Aggressive power 


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Comments

Alex (2008-04-07)

Only two pawns would limit the options of where to put a bomb... I'm standard setup-ing these suckaz!

John (2009-08-03)

should say if the piece is captured or destroyed, bomb does not detonate.