Tag: Meta power

Meta powers are those that are dependent on other powers. Their strategy is dependent on the powers that you are playing against.


Egypt

YOU HAVE THE POWER OF BELIEF. Your people believe that you are a god and would do anything for you.


Starting configuration for Egypt

Your pieces cannot be moved or destroyed as a result of other players’ special abilities.

Your pawns can promote to any piece that was on the board at any point in the game, including special pieces. However, normal pieces with extra powers given to them do not keep these powers. (For instance, if you promote to a Papal States bishop, it still moves as a normal bishop for you.)

Your kings can jump two squares diagonally in addition to moving normally.


FBI

YOU HAVE THE POWER OF DISGUISE. Your enemies can’t be sure that they are capturing the right piece.


Starting configuration for FBI

When one of your pieces is about to be captured, you can switch places between that piece and another piece you control within three squares of it.


United States of America

YOU HAVE THE POWER OF ESPIONAGE. You can attempt to steal your opponents’ secrets and use them to your advantage.


Starting configuration for United States of America

At the start of your turn, roll a six-sided die.

If the die lands on 5 or 6, choose any other player. For the remainder of your turn, you can use that player’s special ability (except of course the starting configuration).

If the die lands on 3 or 4, roll again. If it lands on 1 or 2, you can “steal” the ability of the player clockwise from you, as outlined above. If it lands on 3 or 4, you can “steal” the ability of the player across from you. If it lands on 5 or 6, you can “steal” the ability of the player counterclockwise from you. In all cases, you may choose not to “steal” if you don’t want to.

If the die lands on 1 or 2, you have no power this turn.

You may not the abilities of a country with special units (i.e. Sparta or the Carthagian Empire) or one that requires special setup (i.e. Guerillas or the Soviet Union). If the second roll gives you one of these countries, you may roll again.


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