Ministry of Truth

YOU HAVE THE POWER OF HISTORY. History is in the hands of those who rewrite it.


Starting configuration for Ministry of Truth

You start the game with four points. Whenever you capture a piece, you gain one point.

At the start of any opponent’s turn, you may pay one point to take back your last move. You may pay one additional point to immediately make a move, interrupting the current player’s turn. If a move is taken back, so are all of its effects (i.e. captured pieces are brought back into the game), and after the interruption, play resumes normally starting with the play clockwise from you.

First appearance: 3rd Design Competition (nonfinalist, added to official rules by committee decision).
Creator: Alex Nisnevich
Tags: Defensive power 


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Comments

Adam (2008-04-13)

The last comma's unnecessary. P.S. You're crazy for making up this power. I foresee a huge mess of rules when combined with other complicated powers.

The Donkey (2008-04-13)

Comma fixed. And what can I say, i enjoy screwing with peoples' minds ^_^