Starting configuration for Vietnam | At the start of your turn, secretly write down the location of any unoccupied square
in the center 4x4 area; that square is trapped.
When a jumping piece (i.e. a knight) ends its move on the trap square, that piece may not move until two of its controller’s turns pass (not counting his current turn).
When a non-jumping piece (i.e. a rook) moves through the trap square without stopping there, that piece may not move until two of its controller’s turns pass (not counting his current turn).
However, if a non-jumping piece ends its move on the trap square, that piece is immediately destroyed. First appearance: 1st Design Competition (1st place in 5-way tie, 2nd place finalist in tiebreaker).
Creator: Michael Fienberg Tags: Interruption power Un-Lightning-able |