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The Future of Euro Chess ....

 
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PostPosted: Fri Jun 15, 2007 3:07 pm    Post subject: The Future of Euro Chess .... Reply with quote

Start of summer, so maybe I should start a topic about this. I'll update it as I'll keep you posted.

Facts:

- A patent could cost upward of $10,000, although this cost may be reduced if Fienberg's uncle helps us. We still don't know about the necessity of a patent.
- We have until February 2008 to file a provisional patent (about $300 I believe), which would extend the patenting deadline by a year, giving us until February 2009 to file a full patent.
- We still don't know if a Euro Chess patent would be approved or not, due to its similarity to Chaturanji, which admittedly is a public-domain game.
- Peter Olotka, designer of Cosmic Encounter (off of which Euro Chess is partly based), could offer some help, so I'm trying to get in touch with him.
- I know nothing about what the commercial possibilities of Euro Chess. Would it sell? I have no idea.
- We still have not come up with a good name - I don't like Euro Chess much. A name design competition is a possibility.
- I am not sure about the possible legal issues that could arise from the Design Competition.
- An online game is a possibility. Do not ask me about it - if I do decide to make one it will be a surprise, but I guarantee nothing.
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Last edited by Alex on Sun Jun 17, 2007 9:58 pm; edited 1 time in total
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PostPosted: Fri Jun 15, 2007 3:21 pm    Post subject: Reply with quote

So much to comment on this. How shall I start?
-Patent (if we can't get a discount) is not work $10,000 (in my opinion).
-Marketing will be tricky but if we get it down there is definately some serious profit to be made.
-Online game would own!
-We can't call it Euro chess, seeing as a good portion of the countries/powers are not in or related to Europe. Possibly get suggestions and poll vote them? World Chess? World War chess? Global chess? Be creative.. but not too creative. Wink
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PostPosted: Fri Jun 15, 2007 4:05 pm    Post subject: Reply with quote

Personally I think the best way to go is to create an online game
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PostPosted: Tue Jun 19, 2007 2:00 pm    Post subject: Reply with quote

10,000 dollar patent means we would probably need to sell the game to an actual company, maybe talk to Mr. Winsick (spelling?), I know he tried to get math basketball published. Or other wise, online game, it wouldn't make too much money, but could look really good for college/job resume if it becomes popular. GL on this one alex, seems pretty complicated.
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